Re: Fighters and all...
From: Mike Miserendino <phddms1@c...>
Date: Sat, 20 Jul 1996 14:41:40 -0400
Subject: Re: Fighters and all...
James wrote:
>Fighter questions...
>
>1. Can fighters reload "endurance"? If so, how long does it take?
>2. Can torpedo fighters reload torpedoes? If so, how long does it take?
Not listed in the rules, but several of us have suggested using one
complete
turn to reload a fighter group after the group has been recovered.
>3. Do screen effect torpedoes?
Rulebook not handy, but I believe they are treated similar to pulse
torpedoes - read: Screens have no effect.
>4. If you aren't playing with sensors, is your opponent obligated to
tell
>you what type of specialty fighters he's playing with until they
attack?
I would think this is up to the players to decide before the game
starts.
We usually have ship forms next to each fleet before the game starts.
This
way, players can check out which fleet has what to help decide which
fleet
they want to run. Usually if we are not using sensors, all ships are
known.
>5. If you are playing with sensors, can you scan a fighter squadron to
>see what type of fighters they are?
Sure. I would make this info known the first moment they are pinged.
>6. If you can reload torpedoes onto torpedo planes and the fighter bay
>holding the torpedo planes is hit, does the ship carrying them take
>extra damage?
Again, this is something not listed. Based on the description of the
pulse
torpedoes, it would appear that the weapon only makes the fusion bottle
active during the actual firing, otherwise it appears to be dormant
(e.g.
the pulse torpedo launcher on a ship does not inflict damage on the ship
when it is hit.).
>7. Okay--it's happened more than a few times that enemy fighters wound
up on
>top of hostile ships (we're playing with counters right now instead of
>miniatures). And PDAF not being able to fire on fighters right on top
of you
>is very frustrating. Does it not make sense that PDAF should be able to
fire
>offensively on fighters within 2 inches, or even within one? I can
>understand that letting them fire at 6" would be disbalancing but even
PDAF
>should be able to fire against enemy fighters when they're right
outside the
>window!!
Fighter groups can only be attacked by a PDAF if they are attacking the
ship
and are within 6" of the ship. Remember, physical distance of your
counters
or minis, however small, might actually represent distances of several
hundreds or thousands of kilometers apart. I believe that a PDAF (or
ADAF)
can only engage a fighter group when it attacks since this might
represent
the small target signature of the fighters, and by attacking (obtaining
sensor locks and firing weapons) the fighter group signature is "hotter"
and
therefore easier to target.
BTW cool ship. :) NSL?
Mike Miserendino