Re: More fighters + (real) Java Space Dock!
From: "Donald A. Chipman III" <tre@i...>
Date: Fri, 19 Jul 1996 12:32:55 -0400
Subject: Re: More fighters + (real) Java Space Dock!
At 09:37 AM 7/19/96 -0400, you wrote:
>
> Hiya y'all. It's time for my next question about fighters. I don't
>think this is really covered by the rules, so I'm mostly just
>wondering what you do in your campaigns. There are a bunch of
>different types of fighters: regular, fast, heavy, interceptor,
>attack, diet, long-range, torpedo. My question is whether you combine
>these fighter types and if so, what do you allow and what not?
>
> I think my group finally agreed on a system where you can take a
>regular, fast or heavy fighter and add to it the interceptor, attack,
>long-range or torpedo abilities. Something like that. Some of the
>properties conflict (interceptor and attack) so that seems like a good
>reason to make those mutually exclusive and make the fighters
>"layered".
>
> So what do you do?
I had worked out a modular fighter idea; basically a standard fighter
that
would use mission specific modules to perform a variety of special
functions:
Modular Fighters: This technological upgrade allows the player to build
special fighters which can be fitted with mission specific modules.
These
fighters, which cost 6 each (36 for a full wing), can take on the
characteristics of any Advanced Fighter (MT, Pg 12) that the player's
race
can build. This reconfiguring must be done within a fighter bay and
takes
several hours; thus, the player must specify how his fighters are
configured
before combat begins. A wing must have all 6 fighters in the same
configuration.
These were designed for campaign use only; it allowed players to carry
different fighters to several battles without having to stop at
starbases/planets along the way to trade out their interceptors for
heavy
fighters, etc. In straight out one shot battles, however, they just
aren't
cost effective.
I also came up with this additional fighter type:
Recon Fighters
Recon Fighters are long range patrol craft designed with increased
sensor
abilities and limited ECM. Any attempt to attack recon fighters suffers
a
-1 bonus. Furthermore, Recon fighters have a 12' active scan radius.
But I forget what they were priced.
Take care,
Tre