RE: More fighters + (real) Java Space Dock!
From: Adam Delafield <A.Delafield@b...>
Date: Fri, 19 Jul 1996 09:54:23 -0400
Subject: RE: More fighters + (real) Java Space Dock!
Date sent: 19-JUL-1996 14:47:57
> Hiya y'all. It's time for my next question about fighters. I don't
>think this is really covered by the rules, so I'm mostly just
>wondering what you do in your campaigns. There are a bunch of
>different types of fighters: regular, fast, heavy, interceptor,
>attack, diet, long-range, torpedo. My question is whether you combine
>these fighter types and if so, what do you allow and what not?
We always play with 'basic' types, not mix and match.
> Also I'd like to advertize the existance of my Java Space Dock
>(http://sidehack.gweep.net/~joachim/fullthrust/dock.html).
I'll check that out later. Unfortunately Real Life has intruded upon
my gaming time. (don't you just hate it when that happens? 8-) )
> Say, that brings up a third point. If I always round up the amount
>of mass I can use for systems (again, this is mentioned in FT in their
>discussion of non-FTL ships), why don't all of my ships have odd
>masses one point below the normal mass. Why ever build a mass 36
>ship when a mass 35 ship can hold just as much stuff? This is a real
>difficulty for my gaming group because we're building our own fleets
>and this seems like one of those rules loopholes that makes everybody
>add some (almost) useless optimization to stay ahead of the game.
>Argh. I hate that.
OK. two options.
1.) Round up equipment and round down damage.
2.) Round down equipment and round up damage.
Provided damage + equipment = mass, I don't think it matters.
Easy 8-)
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| Adam Delafield, I.T. Officer | Bolton Institute, |
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