Re: Dirtside II points
From: jjm@z... (johnjmedway)
Date: Thu, 18 Jul 1996 11:41:55 -0400
Subject: Re: Dirtside II points
>> Date: Thu, 18 Jul 1996 08:46:11 PST
>> Subject: Re: Dirtside II points
>> From: starwarsnut@juno.com (Paul A Neher)
...
>> Here's my reasoning behind all of this. The time delay for calling
>> artillery fire is just that. You act as an FO (Forward Observer)
calling
>> in a grid reference, what the target is, and what mission you would
like
>> fired. The artillerc COM (command) designates the fire, orders the
fire,
>> and eventually it is inbound with a spotter round fired for
correction to
>> the plot, rthen the firing for effect. The difference is artillery
firing
>> DIRECT can see their target, make their own descisions, and correct
their
>> own fire, no different than can a tank crew. Remember it this way:
called
>> fire/indirect fire is BLIND fire, while direct fire is LOS (line of
>> sight) firing.
>>
>> Does that make sense to anyone besides me?
Sure, but if all other command stands can call in indirect fire, why
can the arty's own commander not do it? It's a game-procedural problem,
which disallows something which can and does happen in the real world.
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