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Re: Dirtside II points

From: jjm@z... (johnjmedway)
Date: Thu, 18 Jul 1996 11:41:55 -0400
Subject: Re: Dirtside II points

>>  Date: Thu, 18 Jul 1996 08:46:11 PST
>>  Subject: Re: Dirtside II points
>>  From: starwarsnut@juno.com (Paul A Neher)
...
>>  Here's my reasoning behind all of this. The time delay for calling
>>  artillery fire is just that. You act as an FO (Forward Observer)
calling
>>  in a grid reference, what the target is, and what mission you would
like
>>  fired. The artillerc COM (command) designates the fire, orders the
fire,
>>  and eventually it is inbound with a spotter round fired for
correction to
>>  the plot, rthen the firing for effect. The difference is artillery
firing
>>  DIRECT can see their target, make their own descisions, and correct
their
>>  own fire, no different than can a tank crew. Remember it this way:
called
>>  fire/indirect fire is BLIND fire, while direct fire is LOS (line of
>>  sight) firing.
>>  
>>  Does that make sense to anyone besides me?

Sure, but if all other command stands can call in indirect fire, why 
can the arty's own commander not do it? It's a game-procedural problem,
which disallows something which can and does happen in the real world.

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