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Re: Fighters ...how does that go again.

From: FieldScott@a...
Date: Tue, 16 Jul 1996 12:23:22 -0400
Subject: Re: Fighters ...how does that go again.

Paul writes:

> First of all, the sequence:
>  
>	1)	Fighters move, and any in dogfights resolve the
>  dogfights
>	2)	Starships fire, as well as deliver defensive (ie. anti
>  fighter/anti 		missile, etc.)
>	3)	Fighters that survive and have not engaged in dogfights
>  may		now fire.

That's not quite the way I've been playing it, so I just pulled out the
rules
and re-read the turn sequence bit (on p4) to make sure. The way I
interpret
it, fighters don't really get "activated" during the ships' firing
phase.
When a player announces he is activating "ship X' to fire, then any
fighter
groups within range of ship X must announce if they are firing at it.
Ship X
then fires all weaponry, to include *DAFs, etc; once the ship has fired,
then
the fighter groups make their attacks on ship X. At the end of the turn,
if
there are any fighters that haven't fired yet -- because they're
attacking
other fighters, or a ship that didn't fire any weapons this turn -- make
their attacks. 

If I read MT correctly (p3), then the same applies to missile attacks. 

There are 2 questions I can't find specifically answered in the rules:

1)  When do dogfights happen? -- My interpretation is that they're
resolved
at the end of the turn, but I don't see where it makes a difference if
you do
it after movement.

2)  When do ADAFs fire? -- I've assumed that they fire when the attacked
ship's PDAF (if any) fire, as long as it only fires once per turn. 

Now, just to really confuse things, if you allow fighters to shoot at
missiles, when does that happen? How about this: when player 1 activates
ship
x, player 2 announces any fighters / missiles that are attacking ship x.
Player 1 fires his *DAFs and other weaponry, then attacks the attacking
missiles with any fighters. Then player 2 gets to do his fighter attack
on
ship x.

Confused?

On second thought, maybe we should just move all fighter and missile
attacks
to the end of the turn.   :-/

Scott Field

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