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Re: mines and sensors

From: CNCALD@c...
Date: Thu, 11 Jul 1996 12:03:48 -0400
Subject: Re: mines and sensors


Moving minefields! I love it! Wait 'til I spring these on my group - it
would be
difficult to monitor, though, unless the mines were heading in a
straight line
rather than a true orbit.  But I can see: Mine at 10,10 moving 2" per
turn at
vector 3.  In fact, before the game you set up a table of where each
mine is at
each turn.

Regarding pre-set mines: I think you could assume that a planet that has
an FTL
fleet can be considered to have enough one-shot heavy lifter rockets to
lay a
minefield without the neccessity of having specific minelaying ships.

I am using minelayer ships in a scenario right now.  One side has just
captured
a base and is laying mines around it at the time that the enemy fleet
shows up.

Nick Caldwell
cncald@aol.com

______________________________ Reply Separator
_________________________________
Subject: mines and sensors
Author:  owner-ftgzg-l@bolton.ac.uk at INTERNET
Date:	 7/11/96 7:35 AM

<SNIP>

On a campaign note:  if the defender is allowed pre-set mines,
and we are assuming that they have been in place for a while,
does the defending fleet have to have minelayers in it?

Really nasty thought:  orbiting minefields move don't they?
ie. like a moving asteroid field?  Ouch.

More than enough said.

Out here.

     -monty	     (Robert Montgomery, New Orleans,
		    RMMDC@UNO.EDU

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