Re: mines and sensors
From: CNCALD@c...
Date: Thu, 11 Jul 1996 12:03:48 -0400
Subject: Re: mines and sensors
Moving minefields! I love it! Wait 'til I spring these on my group - it
would be
difficult to monitor, though, unless the mines were heading in a
straight line
rather than a true orbit. But I can see: Mine at 10,10 moving 2" per
turn at
vector 3. In fact, before the game you set up a table of where each
mine is at
each turn.
Regarding pre-set mines: I think you could assume that a planet that has
an FTL
fleet can be considered to have enough one-shot heavy lifter rockets to
lay a
minefield without the neccessity of having specific minelaying ships.
I am using minelayer ships in a scenario right now. One side has just
captured
a base and is laying mines around it at the time that the enemy fleet
shows up.
Nick Caldwell
cncald@aol.com
______________________________ Reply Separator
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Subject: mines and sensors
Author: owner-ftgzg-l@bolton.ac.uk at INTERNET
Date: 7/11/96 7:35 AM
<SNIP>
On a campaign note: if the defender is allowed pre-set mines,
and we are assuming that they have been in place for a while,
does the defending fleet have to have minelayers in it?
Really nasty thought: orbiting minefields move don't they?
ie. like a moving asteroid field? Ouch.
More than enough said.
Out here.
-monty (Robert Montgomery, New Orleans,
RMMDC@UNO.EDU