Re: Starting a Demo?
From: Allan Goodall <agoodall@s...>
Date: Mon, 1 Jul 1996 23:37:38 -0400
Subject: Re: Starting a Demo?
Mark, I've done store demos before. Mike M. has some good comments. I'd
add
that you want to grab people's attention. Make sure the game is
attractive.
All of the ships should be painted and a star mat really helps. You'll
attract people just by the fact that it's a miniatures game.
You might want to bring a couple of friends along to play a couple of
ships.
However, if you have a good turn out your friends will give up their
ships
and become referees. This ensures a full game and lets people jump in
during
a game (FT is good for this).
You might want to do a Star Trek or Star Wars game using Micro Machines.
Even if you're not interested in these shows, the recognition factor
will
easily bring attention. A good idea is to play a Star Trek VS. Star Wars
game; it shows FT as a flexible game system.
Keep the game fairly simple and straight forward. Encourage people to
play.
Make sure there are copies of the game on hand for browsing or
purchasing.
Ask the store owner for discount coupons for everyone playing. Don't be
dismayed if most people only watch and few play; most of them probably
didn't come in to play a game anyway (no matter how good/obvious the
signs,
most people will ignore or miss them). If anyone says, "Looks good but I
don't have the time right now," ask if they'd like to play some other
time.
Most of all, have a lot of fun and make sure everyone knows how much fun
you're having.
Allan
Allan Goodall: agoodall@sympatico.ca
"You'll want to hear about my new obsession.
I'm riding high upon a deep depression.
I'm only happy when it rains." - Garbage