Prev: Re: Sa'Vasku Miniatures Next: DEXCON 5 Announcement.

Re: Those annoying aliens...

From: "Robert M. Line" <line.9@o...>
Date: Sat, 29 Jun 1996 00:37:47 -0400
Subject: Re: Those annoying aliens...

At 03:41 PM 6/26/96 +0200, you wrote:
>On Wed, 26 Jun 1996, Robin Paul wrote:
>
>> A quick thought on railguns;  how about simulating their much greater
>> transit time between firer and target by letting beams fire first. 
If a
>> railgun-armed ship announces that it's firing on a beam-armed ship,
the
>> latter is permitted a "reaction fire" on the railgun-ship, provided
it hasnt
>> already fired.
>
>Could work well. It all depends on just how high the 'incredibly high 
>velocities' are (and your background); I'm a little too influenced by
the 
>'report' from the bridge of the Kinshasa to try it ;) Currently I'm 
>trying other ways to balance 'em.
>
>Later,
>
>Oerjan Ohlson

	I know this sounds simplistic but the way I have been thinking
of
balancing out the Kra'vack MDs is give screens a defensive bonuses
against
them.  I worked it out like this, for every level of screen that the
target
ship has subtract one from the rail guns to hit role.  This makes mass
drives effective only at closer ranges and gives the humans a chance to
get
their licks in first.  The PSBS reason that I gave to justify it is that
screens are localized masking systems that make it harder for a ship to
be
targeted rather than energy fields that block shots.  The higher the
ships
screen rating the less like the chances of that ship taking a hit
become.
As mass drives require very percise targeting solutions to hit their
targets, they become very vulnerable to the effects of the masking
systems.

Oh well that's my 2 cents worth.

Robert M. Line 

Prev: Re: Sa'Vasku Miniatures Next: DEXCON 5 Announcement.