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RE: Science Fantasy in FT

From: Timothy Klaus <tklaus@m...>
Date: Sat, 15 Jun 1996 22:52:49 -0400
Subject: RE: Science Fantasy in FT

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From:	"Christopher Weuve" <caw@intercon.com>
Sent:	Saturday, June 15, 1996 12:50 PM
To:	FTGZG-L@bolton.ac.uk
Subject:	Re: Science Fantasy in FT

Mark Seifert said:
>	I was thinking about assigning "Mages" to starships that could 
> cast spells that would duplicate functions that are similar to 
> various ship systems (beams, screens, PDAFs, ECM, etc.).  Of course 
> having a Mage on board would increase the points cost of the ship and 
> I would have to limit the strength of the magic-user that is assigned 
> to particular class (e.g. apprentices would be assigned to ESCORTS 
> while "Grand Magi" would be found only aboard CAPITAL class ships). 

I recommend "The Wyrmship Technical Manual" by torm Press as a good 
background source for things like this.  Most of the equiopment in the
game 
are magically enhanced, e.g., using magic rather than lead to sheild
fusion 
reactors, etc.	Very interesting.

Christopher Weuve  [caw@intercon.com]
Through sheer random chance, my employer may 
someday agree with something I say.

.Magi and what next trolls? That's why I quit playing fantasy games no
matter what the game is called trolls and goblins are the same.Please do
not ruin the science fiction of Full Thrust that it is and a very good
game to play.

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