Martin Schweiger's Orbiter simulator: Archives -- December 2002
Re: Last point
Sounds interesting! I'll have to read up on the centurion manual. So you say
it's not realistic? I am only interested in realistic models, even if it's
hypothetical it can still be realistic if the manual indicate where all that
thrust and fuel come from and how it's produced in real life using real
physics maths and models.
I fully intend to make my own nuclear powered plasma drive ship my self
(plasna druve us an ion drive that heats up the ions). And ill back up all
the performance specs with a technical manual to indicate how it can work in
real life. I might have to use some of NASA's current designs for going to
Mars.
Just out of interest has anybody modeled the X-33 or the X-43A? The X-33
program failed, but the X-43A as i recall is a scramjet/rocket hybird ship.
Not sure if i can answer your question tho, ill leave it to some one else to
do so.
David Ong
> The Centurion 2069 ship I imported into Orbiter is set up for 'ion drive'
> engines. Capable of velocities well over 250Kps. Atmospheric flight is
> obtained by conventional airfoil wings, control surfaces and rudders.
> However, I have to mount much smaller engines for slower flight speeds,
> since the primary engines put out way too much thrust to control landings
> very well, even in Earth's gravity and atmosphere, extremely difficult to
> control when landing on the Moon or other low gravity/atmosphere
> planet/moon.
>
> In this configuration, going to Brighton Beach Moon base from Cape
Canaveral
> takes about an hour or so at 120Kps. Slowing down is not a problem, OI is
> not a problem. Next test is to fly from Brighton Beach to Olympus, Mars,
at
> a test speed of 200Kps.
>
> Ok, so it isnt following real world scenarios. But, all things advance.
NASA
> has re-opened the space nuclear power research and soon we could see
either
> the shuttles or shuttle replacements powered by nuclear reactors, which in
> turn provides plenty of juice for HV ion drive engines.
>
> I do have one inquery. Is there a way to have such a high velocity ship
have
> retro thrusters that automatically adjust their density output based on
> velocity, and adjust themselves as the velocity changes? Can this be
applied
> to the retro, pitch, bank and yaw thrusters as well? Will the engine in
the
> sim run such engines in this manner?
>
> RFB
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