Martin Schweiger's Orbiter simulator: Archives -- December 2002
R: R: Problems with win2k
Yes it is. I noticed a great question: From the new DragonFly scenario that
used to crash on my system, when I removed the empty section with
BEGIN_PANEL it turned to work. Maybe there's something in Orbiter
programming that causes problems parsing the scn file...
> -----Messaggio originale-----
> Da: Matt [mailto:mguerin@magic.fr]
> Inviato: mercoledì 11 dicembre 2002 21.27
> A: orbiter@firedrake.org
> Oggetto: Re: R: Problems with win2k
>
>
> sorry if the question is dumb but is the always enumerate device turned
> on ?
>
> Roberto d'Ippolito wrote:
>
> > I got more or less the same errors for the same problem. I noticed
> > that many
> > .scn files have sections of BEGIN_* and END_* empty. Removing those
> > declarations increases the percentage of working scenarios. Is
> it useful?
> > Roberto
> >
> >
> > >-----Messaggio originale-----
> > >Da: Philip Hanson [mailto:grayman3@flashmail.com]
> > >Inviato: mercoledì 11 dicembre 2002 15.04
> > >A: orbiter@firedrake.org
> > >Oggetto: Re: Problems with win2k
> > >
> > >
> > >Strangely enough, I didn't get any memory dump errors until I
> updated the
> > >drivers! Now none of the scenarios work - I get an error something like
> > >'Rendering with a hardware device failed. Try again with a
> > >software device.'
> > >Of course, if I try to switch over to RGB Emu, the Launchpad freezes.
> > >There's definitely something out of kilter here.
> > >
> > >Back when some of the scenarios would work, Orbiter only crashed when I
> > >selected a .scn file that used the new features, notably when the space
> > >stations are declared as ships. Very strange.
> > >
> > >P.S. Sorry about those read-receipts - I've turned them off so
> > >there aren't
> > >20 replies clogging up the list.
> > >
> > >----- Original Message -----
> > >From: Orbital Mods
> > >To: orbiter@firedrake.org
> > >Sent: Tuesday, December 10, 2002 1:43 PM
> > >Subject: Re: Problems with win2k
> > >
> > >
> > >I'm glad it worked, I had the same problems myself but now they
> > >are gone. I
> > >suspect this problem will be fixed in no time, so keep an eye at new
> > >Detonator releases. Regarding users with Voodoo problems,
> there is a good
> > >chance you can get good results updating your drivers, but be warned,
> > ever
> > >since 3dfx went out of business there's no support for new drivers, I
> > >believe. You can find the latest official available ones at
> > >http://www.voodoofiles.com and then some third party (ie unofficial)
> > ones.
> > >Take these last ones with a bit of caution and please share your
> > >results if
> > >you manage to sort out these problems. Once more let me emphasize this
> > >matter, uninstalling DirectX will most likely not fix your
> current issues
> > >and you're risking your pooter going "out of order". This is
> > >specially true
> > >in XP systems so unless you know what you're doing, do not
> even try doing
> > >so.
> > >
> > >Regards,
> > >McDope
> > >----- Original Message -----
> > >From: Jon Watkins
> > >To: orbiter@firedrake.org
> > >Sent: Tuesday, December 10, 2002 6:32 PM
> > >Subject: RE: Problems with win2k
> > >
> > >
> > >Yep McDope, that did the trick. Well blast the darn Anti-Aliasing
> > Switch!
> > >Thank you very much. A very happy space camper. Thank you to all who
> > >replied to my cry for help. Still got the Memory Dump errors
> > >when I select
> > >some of the scenarios tho L Oh well one outa two aint bad.
> Thanks once
> > >again.
> > >
> > >Jon.
> > >UK
> > >
> > >
> > >
> > >--
> > >Orbiter discussion list:
> > >- mail orbiter-request@firedrake.org with subject
> "unsubscribe" to leave
> > > or ask the listmaster (@firedrake.org)
> > >- archives at http://lists.firedrake.org/orbiter/
> > >
> >
> >
> >
>
>
>
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