Martin Schweiger's Orbiter simulator: Archives -- December 2002
Re: Station-building: a vessel proposal
On Thu, 5 Dec 2002, Roger Burton West wrote:
> >If you're going to be lugging big things up, a booster makes a lot more
> >sense than an aerodynamic design.
> Mm. Maybe. I'm not convinced that it's going to be cheaper to build lots
> of boosters than to build few spaceplanes. (I'm not talking about "one
> space station to show the world we can do it", here, but a serious
> development of infrastructure.)
Well, empirical evidence suggests it is at present, but that's no reason
to stop us doing it in Orbiter. :)
Perhaps we should make two versions (I prefer launching rockets, you
prefer flying space planes it seems)? Wouldn't be too hard. ;-)
> >Hmm, fuel module wouldn't be a problem (mount it above the dragonfly), a
> >fuel-transfer MFD. Hmm. Is this needed?
> I think so.
> >How do the current stations do it?
> >(The ones that are classed as vessels.)
> They don't.
Ah, then that's a problem, you're right. I only started playing with the
new stations-as-vessels yesterday (old ones are a bugger, how do you get
the HUD docking target on them? Exactly how does the XPDR line work
in the scenario file too?).
> >If it is, again, it shouldn't be a
> >problem.
> The trickiness comes with the new multi-tank spacecraft. You need a way
> of saying "drain fuel from my tank #2 into the opposite side's tank
> #4"... not hard, I grant, but fiddly at least.
I've not dug through the new API yet, might have to print that one out
tonight.
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