Martin Schweiger's Orbiter simulator: Archives -- April 2002
Re: A modest proposal: Orbiter metagame
On Sun, Apr 21, 2002 at 02:59:21PM -0400, gull wrote:
>Great idea, but just to let you know...There was a C=64 game based on
>exactly the same theme. I will try to dig up my archives and give you the
>details.
I'd be interested, though mainly from curiosity. I do realise that this
isn't an original concept; I just want to extend Orbiter slightly, so
that rather than have "the one official base on Venus, called Maxwell",
you can have "the base on Venus where _I_ landed the very first
time"...
I'm thinking that the space stations would be modular. Say you have the
core and six modules, which you can attach in any order you like. Then
the system would have mesh-fragment files, which it would combine to
create the particular station you'd built. Bases could work in the same
way.
>P.S. Not to sound in any way critical, but Spectrum Holobyte also had a
>DOS sim called Orbiter. I imagine most of you know about these (if you're
>old like me) :) Thanks, and again...no critisizm here just wondering about
>any potential ideas you could use from those old titles.
Yup, I had both SH's Orbiter and Virgin's Shuttle. But they didn't have
50,000 m/s I_sp thrusters. :-)
Roger
Main Index | Thread Index | Author Index | Archive Index
roger@nospam.firedrake.org
Generated: Thu Sep 12 18:12:24 GMT 2002