Martin Schweiger's Orbiter simulator: Archives -- April 2002
RE: Texturing help?
Says 'Not a valid .MAX file ' . I use 3DMAX 2.5 , perhaps this is of a
later version.
Could you just post a .3DS version ?
Radu Poenaru
> -----Original Message-----
> From: Roger Burton West [SMTP:roger@firedrake.org]
> Sent: Tuesday, April 16, 2002 2:31 PM
> To: orbiter@firedrake.org
> Subject: Re: Texturing help?
>
> On Tue, Apr 16, 2002 at 01:29:55PM +0100, poenaru, radu wrote:
> > Roger, no, you only need a single object for the solar panels (ie.
> >one big box :-) . If you are using 3DMAX , as you set UVW MapCoords
> >modifier, there is a U ,V , W 'tile' (default 1.0 on all three)
> > Select the mapping type you want (probably box, though planar might
> >work better, select the axis of the plane, then enter the U,V,W (ie. the
> >number of times you want the texture to repeat on each axis).
>
> Yes, but... this doesn't seem to work. I've just done this, and all the
> vertex texture coordinates came out as 0,1, 1,0 and so on... and
> in-simulation, it looks as if I have just one big solar panel, not an
> array of the things. (I'm using solar3s.dds.)
>
> I'm almost certainly getting something wrong in 3dsmax. Last time I was
> seriously involved in modelling, everyone knew that texture-mapping
> would never take off because computes wouldn't be powerful enough. :-)
>
> I've put up the files (max, msh, and a cfg and scn for testing) at:
> http://dayspring.firedrake.org/roger/crystalpalacetest.zip - any help
> would be much appreciated.
>
> Roger
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