Martin Schweiger's Orbiter simulator: Archives -- April 2002

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RE: Non-transparent space station



I will set the ALPHABLENDENABLE render state for stations
in the next update, which should solve this problem.

The downside is that according to the documentation
alpha blending is "expensive", i.e. may cause a performance
hit. This is the reason it wasn't enabled for stations so
far, since none of the current stations used transparency.

Martin


On Thu, 11 Apr 2002, poenaru, radu wrote:

> 
>   The .3ds is OK. As is the .msh.
> Problem is in the way Orbiter loads & displays stations. Funny nobody
> noticed this for so long. :-)))  Guess just nobody ever used this on
> stations before. Anyway: transparency is not supported for stations. Define
> the islandthree as a ship, and it will look OK. :-)
>  
> 
> Radu Poenaru
> 
> 
> > -----Original Message-----
> > From:	Orbital Mods [SMTP:orbitmods@hotpop.com]
> > Sent:	Wednesday, April 10, 2002 5:12 PM
> > To:	orbiter@firedrake.org
> > Subject:	Re: Non-transparent space station
> > 
> > I had no idea that it came from a converter, I just spotted that extra
> > parameter and since it was not the default format for a material I thought
> > it was worth trying it.
> > 
> > In any case I agree that the problem must be in the original 3DS file,
> > I've
> > tried everything I could think of and there was no way of making it
> > transparent.
> > 
> > Regards
> > 
> > 
> > 
> 
> 





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