Martin Schweiger's Orbiter simulator: Archives -- April 2002

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Re: Non-transparent space station



I had no idea that it came from a converter, I just spotted that extra
parameter and since it was not the default format for a material I thought
it was worth trying it.

In any case I agree that the problem must be in the original 3DS file, I've
tried everything I could think of and there was no way of making it
transparent.

Regards


> >-----Original Message-----
> >From: Roger Burton West [SMTP:roger@firedrake.org]
> >Sent: Tuesday, April 09, 2002 10:55 PM
> >To: orbiter@firedrake.org
> >Subject: Re: Non-transparent space station
> >
> >On Tue, Apr 09, 2002 at 09:21:41PM +0200, Orbital Mods wrote:
> >>
> >>At the third line, isn't there one extra parameter there? I mean,
> what does
> >>that last 5 mean? If I'm not missing anything that may be causing
> problems,
> >>and I've seen it in all your materials... I'd remove that last
> figure from
> >>there and give it a try that way. Like this:
>
> All specular color parameters from the .3ds are put into the mesh:
> R-index G-index B-index Alpha  SpecularPower SpecularStrength
> in the specular entry of the material. Can't confirm Orbiter is
> actually using that last value there, but it's not interfering either,
> so I decided to export it anyway ( in case Oribter might expand it's
> specular posiblities)
>
> >That was the new 3ds-to-mesh converter. I think it promised to put
> >transparent stuff at the end, too. Anyway, I've just made the
> changes
> >you suggested, and it still didn't work. Thanks anyway...
>
> The transparent objects are indeed at the end of the mesh. But then
> again, no matter the alpha value that I'm using on the
> material, the 'sky' will not get transparent. Very strange. At most
> (using all material values=0), it will turn gold !!!  8-*
>
> One first ideea is that it might be from the way the mesh was
> contructed. It there are multiple layers of material ( I've seen at least
> 2), then each
> one will further diminish the transparency until it will reach a
> state of quasi-opaque.
>
> Dunno what to say yet, I'll take a better look tonight.....
>
>
> > Roger
> >
> > best ones,
> Radu Poenaru
>






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    Generated: Thu Sep 12 18:12:23 GMT 2002