Martin Schweiger's Orbiter simulator: Archives -- April 2002

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RE: Non-transparent space station







	>-----Original Message-----
	>From:	Roger Burton West [SMTP:roger@firedrake.org]
	>Sent:	Tuesday, April 09, 2002 10:55 PM
	>To:	orbiter@firedrake.org
	>Subject:	Re: Non-transparent space station
	>
	>On Tue, Apr 09, 2002 at 09:21:41PM +0200, Orbital Mods wrote:
	>>
	>>At the third line, isn't there one extra parameter there? I mean,
what does
	>>that last 5 mean? If I'm not missing anything that may be causing
problems,
	>>and I've seen it in all your materials... I'd remove that last
figure from
	>>there and give it a try that way. Like this:

	All specular color parameters from the .3ds are put into the mesh:
	 R-index G-index B-index Alpha  SpecularPower SpecularStrength 
	in the specular entry of the material. Can't confirm Orbiter is
actually using that last value there, but it's not interfering either,
	so I decided to export it anyway ( in case Oribter might expand it's
specular posiblities)

	>That was the new 3ds-to-mesh converter. I think it promised to put
	>transparent stuff at the end, too. Anyway, I've just made the
changes
	>you suggested, and it still didn't work. Thanks anyway...

	The transparent objects are indeed at the end of the mesh. But then
again, no matter the alpha value that I'm using on the
	material, the 'sky' will not get transparent. Very strange. At most
(using all material values=0), it will turn gold !!!  8-*

	One first ideea is that it might be from the way the mesh was
contructed. It there are multiple layers of material ( I've seen at least
2), then each
	one will further diminish the transparency until it will reach a
state of quasi-opaque. 

	Dunno what to say yet, I'll take a better look tonight.....


> Roger
> 
> best ones,
	Radu Poenaru




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    Generated: Thu Sep 12 18:12:23 GMT 2002