Martin Schweiger's Orbiter simulator: Archives -- April 2002

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Re: Landing bug with multiple stations?



I believe this bug has already been reported since I remember seeing in in
the bugs forum not long ago, some thread like Ship Sliding or something like
that. It may have some relation with ships bouncing away once they are
landing on a surface base.

As for the transparent materials, the last number of each row in the
material file needs to be lower than 1 depending on the transparency level
you want to achieve (1 = opaque). For instance:

MATERIAL Material01
1 1 1 0.5
1 1 1 0.5
1 1 1 0.5
0 0 0 1

You may find some more info at the Addons forum following this link:

http://orbit.m6.net/discuss/philboard_read.asp?id=1722

Regards

----- Original Message -----
From: "Roger Burton West" <roger@firedrake.org>
To: <orbiter@firedrake.org>
Sent: Tuesday, April 09, 2002 7:05 PM
Subject: Landing bug with multiple stations?


> I've found what I think may be a bug in Orbiter. It's hard to reproduce
> quickly, though, so I thought I'd mention it here and see if anyone else
> has spotted it.
>
> The effect of the bug is that, once one has touched the ground when
> landing at a surface base, the ship drifts parallel to the ground rather
> than locking down to the pad. A quicksave at this point results in a
> file with no ship position information.
>
> This _seems_ only to happen when I've added the three extra stations
> I've designed - I'm wondering whether it's a memory exhaustion problem.
> It does only happen when one's been flying for a while - taking off and
> landing immediately works fine.
>
>
>
>
> An unrelated problem: does anyone have a space station mesh file with
> working transparency I could take a look at? I'm working on an O'Neill
> Island Three station design - the classic "sunflower" cylinder with
> mirrors - but the relevant sections don't end up transparent.
>
> Roger
>
>






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