GZG List archives -- April 2009

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Re: [GZG] Mixed Role Fighters



No, Eric, tell us what you REALLY feel... ;->=

Don' t forget, the folk riding herd on the appropriations don't always
intrude in a positive manner. But that's going pretty much astray.

I'm not sure I'd make the multi-role QUITE so expensive a formula. In the
case of interceptor+anythingelse, you have to remember it's not just
fighter v. fighter, and your expensive dog dies as easily to a PDS as my
single-role. Long range and heavy are less so, but I still think there's an
all eggs in one basket effect somewhere. On the other, other hand, any
saved fighter bays should be impressively expensive.

Heavy-fast gunboats also seem like something that should definitely be
expensive, with good reason, both play balance AND PSB.

Unfortunately, I fear it'd take a table of all the possibilities with
adjusted costs for each to get close to real play balance, but the number
crunchers can and should correct me.

The_Beast

Eric Foley wrote on 04/14/2009 06:20:38 PM:


> As much fun as this might be, I personally would only run with it in
> scenario games rather than competitive ones.  Swing role fighters
> force you to rearm and at least take a hard management choice as to
> which of the two roles you'd want to use.  Multi-role fighters that
> can do more than one thing should be forcing you to pay at least the
> price of both fighters individually, plus perhaps a premium of one
> point per fighter for each combined thing it can do... and if you
> want to swing something else you pay the swing role costs on top of
> that.  This reflects a pretty simple reality:  hardware that can do
> absolutely everything at once, at the same time, is usually way more
> expensive than specialized hardware that can only do one of them at a
time.
> So under this system, the different combinations would cost
> something like this:
> Attack interceptor:  48 points.  (24 + 18 +6)
> Long range attack interceptor:  78 (24 + 24 + 18 + 12 premium for
> double combine)
> Heavy interceptor:  56 points.
> Heavy torpedo bomber:  64 points.
> Always-heavy, always-fast fighter that can either be a long range
> attack interceptor or a torpedo bomber:  156 (30 + 24 + 6 premium, +
> 78 swing LR attack interceptor + 18 swing torpedo).
> If that last line starts to look like the budget of a modern US
> warplane... well, it should.  Gives you an idea of how cost overruns
> turn into half the US defense budget every year when the armed
> services' every wet fantasy of overkill gets funded into hardware
> that they don't even use in the actual theaters of war.  :P
> E the Stilt Man


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