GZG List archives -- May 2008

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Re: [GZG] FTverse colinies



Enzo de Ianni wrote:

> >Identical weapons, with identical capabilities,
> >could cost very different amounts to produce in societies with different
> >tech bases and production infrastructures - but since their *capabilities*
> >(and thus combat powers) are identical, their game-balance *points values*
> >would be also identical regardless of who built them. Conversely a certain
> >amount of money/resources/labour will buy you weapons or vehicles with a
> >rather different total combat power if you spend them in the US compared to
> >what you'd get if you spent them in Zimbabwe instead...
>
>but the comparison would not always be in favor of the USA,

Of course it won't. If it were, I'd be unemployed :-)

>as the actual global work division demonstrates... if a weapon system could
>be produced in Zimbabwe (for example) and such a thing could be made
>with a labor intensive procedure, it could be more convenient to make
>it there.

Very much so. Though in the particular case of Zimbabwe, I suspect that 
you'd mostly get cannon fodder with spears and machetes - thanks to Mr. 
Mugabe & co. that country currently lacks virtually all kinds of 
infrastructure needed for more advanced weapons... ('Course, cannon fodder 
is quite labour intensive to produce too, at least for the mothers :-/ )

>You could even go for a lower quality (accepting  a loss of
>endurance if performance could remain high enough), if the price was
>low enough, with the prevision of a faster substitution or simply
>fielding far more than your enemy.

Certainly. As one of the South African defence companies used to advertise: 
"80% of the capability for 60% of the cost" :-) (Which in itself is 
refutation of Robert's idea that monetary costs and combat power are 
proportional to one another...)

Regards,

Oerjan

orjan.ariander1@xxxxxxxxx

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry


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