GZG List archives -- April 2008

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Re: [GZG] Multi-level rules sought.



Robert Mayberry wrote:
Either way, we use success in whatever game is played as a microcosm for the battle as a whole. Either it's a critical turning point, or it's simply considered typical of the success of the entire mission.
Sounds very like the way SPI integrated StarSoldier and StarForce (ground and space combat games respectively). An attack on an enemy system began with combat in space that either neutralised the local StarGate or didn't; if the latter, the grunts were never dropped. Once the Gate was neutralised, the focus shifted to a series of StarSoldier games (3 from memory -- different scenarios) which were considered to be representative of however many were taking place all over the planet. If the attackers won all 3, the system was conquered; if they didn't, resistance on the ground continued into the next StarForce game-turn, potentially tying up ships and men while the attackers tried to mop up the remaining defenders -- or, alternatively, had their backsides kicked off the planet.

It seemed to be a reasonable way to meld the two games, though an integrated game must have taken ages to play out.

Phil, who knows he's dating himself terribly by mentioning those games -- but they were fun! :-P
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