I want to give priority to the Stargrunt end of the game. If I have a
company of experienced stargrunt troops that have a good bit of history
to them, I want them to be able to compete in the upper levels without
their entire existance relying on the roll of one die.
At Dirtside level, the company could be tasked with taking or guarding
a village while the rest of the army fights all over the field. When
others are dealt with normally, I would like to zoom in on my company
to Stargrunt it, so to speak.
At Full Thrust level, they could be tasked with a boarding action.
While the fleets clash normally, you zoom in on the company action
using deck plans, etc so they can take or lose the ship in a more
personal level.
I can see major problems with this idea since it would require you to
stop the higher level game while you ran a skirmish level game, however
I'm sure a GM could make something work.
I don't have a problem with losing troops or PCs at skirmish level
since that is part of the game, howvever losing a full company to a
single die roll irritates me). I would opt to convert a Dirtside
armoured battalion to Stargrunt level and let my company get wiped out
that way since at least they have some chance.
I know it makes for a complicated game but its not like I'm in a rush.
J L Hilal wrote:
--- Adrian1 <al.ll@xxxxxxxxxxxxx> wrote:
What I'm looking for is someones attemp at comnbining the three levels
of GZG universe rules.
I would like to know what relationship there is between full Thrust,
Dirtside and Stargrunt units so I can engage in a "role-playing"
campaign where a company of stargrunt troops try not to get obliterated
by an unlucky die roll in Full Thrust.
While I could probably do it myself, I'd rather leave it to "the
committee" so there is some kind of average.
The answer to that depends on exactly what you are asking. If you are asking
specifically for the GZG-universe, then that is already available in the
conversion rules in More Thrust. If, on the other hand, you are looking for
something more generic, either for your own setting or for something else like
B5, SW, ST(any), BSG, HH, or whatever, then you have to be aware that the GZG
setting (and conversion system) has really tiny space ships (1 MASS = 100t).
Ground fores (and fighters) therefor take up a lot of MASS in the published
conversions. The GZG background is designed around really small ground forces
The sample Assault Transport in FB1 has a total of 32 MASS for both troops and
vehicles.
For example, a modern US LHD or LPD amphib would be a TMF 350-400 FT ship based
on tonnage, and use 40 MASS just to barrack its 2000 marines, not including the
LCACs, AAVs, helicopters, Harriers, Ospreys, or ground vehicles like tanks and
LAVs. Similarly, a Nimitz-type supercarrier converts to TMF 900-1000.
For Sci-fi examples, the MT conversion is barracks for 50 troops = 1 MASS. The
B5 episode "Gropos" had 25,000 troops (500 MASS for barracks) plus vehicles,
VTOL gunships, assault shuttles, etc. on 1 Nova-class destroyer and 5 transport
ships.
Conversion based on tonnage makes Kirk's Enterprise (movies) ~ TMF 2000, and
Enterprise-D ~ TMF 50,000
Conversion based on tonnage makes Honor Harrington LACs ~ TMF 400, DDs ~ TMF
800, and SDNs ~ TMF 80,000. Havenite Longstop-class fast assault transport ~
TMF 60,000.
Try building (FB system) a Star Destroyer including the ground legion (10,000
troops, 20xAT-AT, 30xAT-ST), assault transports, assault shuttles, etc.
Obviously, these settings need a different conversion factor, perhaps 1 MASS =
1000t, 2000t, 5000t, or 10,000t, and then multiply the ground troops conversion
by a corresponding factor (x10, 20, 50 or 100). This will allow you to pack
more troops onto your transports.
J
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