GZG List archives -- April 2008

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Re: [GZG] Multi-level rules sought.



At 8:57 AM -0700 4/30/08, Ken Hall wrote:
>Good idea. One could model it post-engagement as a "% recovered," as in n% of fighters lost during the battle are recovered afterward (straggle in with damage, "plane guard destroyer" picks up survival pods, etc.). If the fleet doesn't have to jump away from the battle space, recovery could be higher. If all carriers are lost, it could be lower. A named character's chances could be based on the overall chance.

This would be a higher chance of survival and recovery with a space battle than for a furball over water or over land. Generally, a pilot ejects and the plane is toast and a total write off. In space, you could eject from a damaged plane and it could be recovered or you could loose combat capability but not be able to be immediately recover, being left to your own devices to twiddle your thumbs until the (hopefully friendly) SAR craft and shuttles come to tow you back to your fighter.

I expect that this would work out a GREAT deal like recovery of damaged and immobilized armor on the battlefield. If you run from the battlefield however, it would likely also mean you cannot easily recover immobilized craft and can only recoup those that you are able to immediately recover before your carrier didibows.
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