Another thing in FT would to make fighters slightly less disposable
than they are now. I know that revisiting fighters is a priority for
the playtest
crew, so I imagine we'll see stuff there. Whatever
happens, it's hard to put a player-character pilot into a game (even
an Ace) when he dies more often than a character in Paranoia.
Just a brain-wrapping note, you can always PSB it that fighter kills are not necessarily outright destruction of the fighter and death of the pilot, but more of a 'combat kill', rendering the fighter no longer capable of combat and returns to its base ship if possible. So the pilot survives, just isn't able to finish the fight this time around. There are ways to represent this in actual game play if you want to track 'combat kills' and 'actual destructions', but it makes life a lot more complicated.
Mk