| Number 157 of 297 messages in this Archive | ||
|---|---|---|
| [Date Prev] | Main Index | [Date Next] |
| [Thread Prev] | Thread Index | [Thread Next] |
|
you wanna be careful.... you sound grateful, & that seems to be a problem in these here parts... :D Andy <html><div></div></html> > Date: Fri, 18 Apr 2008 08:26:36 -0400 > From: mihudak@xxxxxxxxxxx > To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxxxxx > Subject: [GZG] Comments on FT Light > > Just a few comments on FT Light after looking over it for an > evening...... > > Likes: > > General Concept - It's nice to have a simple sheet of rules that can be > handed out to new players. The rules are abbreviated, but not to the > point that a 'full' game can't be played. Still meaty enough to have > fun, while whetting the appetites for more. And as the complete rules > are also online for free, it's quite easy to upgrade after a few games > > Recording Clock Facing - Brilliant! And so simple. After all the > moving around, an easy mechanic to zero your ship to it's proper > orientation. Helps solve questions of whether ships are in arc after a > person manually moves a ship and questions arise if it was > moved/oriented properly.... > > Dislikes: > > No Rerolls - I understand limiting weapon selection to simpler systems > for an easy to play ruleset, but rerolling 6's is a lot of the fun of > beam dice. The look of glee on a new player's face when they happen to > string a few 6's together is priceless. And also gives a good building > point for additional rules (shields and armor come to mind) > > Icons - Namely, for Pulse Torps. May just be a factor of being used to > what the 'old' icons look like, but it's nice to look down on an SSD and > at a glance know what weapon systems you have. Only time I looked > inside the arc circle would be to see what size beams I have, knowing > Pulse Torps were a line, needle beams a line and a dot, etc.... If this > is the way that the weapons systems are going, then I vote for the old > icons, but YMMV. > > Unsure: > > Two engine slots - I do like that it's easier for new players, that they > don't have to worry about halving an engine on the first hit. My only > concern is the unlucky threshold check rolls (or standard Indy rolls) > that take out full maneuverability with one check. And as there are no > repair rolls in FTL, it kinda sucks for a new player's ship to be dead > in the water after sustaining a first threshold. Granted, that's a 1/36 > chance, but some people's 1/36 happen more often than others..... (You > know what I mean....) > > Final Question: > > These rules are intended to draw people into the game, and ultimately > sell some miniatures. For me, the best spot to do this would be a > buddy's comic book store where he has heroclix games from time to time. > We all know how easy it is to order online from Jon, and quick to boot, > but what do I tell my buddy the store owner that would prefer to sell > the minis through his shop? I know he won't stock them on a shelf, but > I could see getting an order together from people playing. (Granted, > this means I need to get myself motivated and PAINT my minis...... And > then put on some demos. :-)) > > > Conclusion: > > All in all, I like the FTL ruleset. It's what I'll use to bring my > daughter into the fold. I have a few concerns, but ultimately they're > minor, and I can always move up when she's ready. :-) Thanks for > making these! > > _______________________________________________ > Gzg-l mailing list > Gzg-l@xxxxxxxxxxxxxxxxxxxxxxxxxx > http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l A prize an hour, 24 hours a day. Try Big Snap now! |
_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxxxxx http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l