GZG List archives -- April 2008

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Re: [GZG] Comments on FT Light



you wanna be careful.... you sound grateful, & that seems to be a problem in these here parts...
 
:D
 
Andy

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> Date: Fri, 18 Apr 2008 08:26:36 -0400
> From: mihudak@xxxxxxxxxxx
> To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxxxxx
> Subject: [GZG] Comments on FT Light
>
> Just a few comments on FT Light after looking over it for an
> evening......
>
> Likes:
>
> General Concept - It's nice to have a simple sheet of rules that can be
> handed out to new players. The rules are abbreviated, but not to the
> point that a 'full' game can't be played. Still meaty enough to have
> fun, while whetting the appetites for more. And as the complete rules
> are also online for free, it's quite easy to upgrade after a few games
>
> Recording Clock Facing - Brilliant! And so simple. After all the
> moving around, an easy mechanic to zero your ship to it's proper
> orientation. Helps solve questions of whether ships are in arc after a
> person manually moves a ship and questions arise if it was
> moved/oriented properly....
>
> Dislikes:
>
> No Rerolls - I understand limiting weapon selection to simpler systems
> for an easy to play ruleset, but rerolling 6's is a lot of the fun of
> beam dice. The look of glee on a new player's face when they happen to
> string a few 6's together is priceless. And also gives a good building
> point for additional rules (shields and armor come to mind)
>
> Icons - Namely, for Pulse Torps. May just be a factor of being used to
> what the 'old' icons look like, but it's nice to look down on an SSD and
> at a glance know what weapon systems you have. Only time I looked
> inside the arc circle would be to see what size beams I have, knowing
> Pulse Torps were a line, needle beams a line and a dot, etc.... If this
> is the way that the weapons systems are going, then I vote for the old
> icons, but YMMV.
>
> Unsure:
>
> Two engine slots - I do like that it's easier for new players, that they
> don't have to worry about halving an engine on the first hit. My only
> concern is the unlucky threshold check rolls (or standard Indy rolls)
> that take out full maneuverability with one check. And as there are no
> repair rolls in FTL, it kinda sucks for a new player's ship to be dead
> in the water after sustaining a first threshold. Granted, that's a 1/36
> chance, but some people's 1/36 happen more often than others..... (You
> know what I mean....)
>
> Final Question:
>
> These rules are intended to draw people into the game, and ultimately
> sell some miniatures. For me, the best spot to do this would be a
> buddy's comic book store where he has heroclix games from time to time.
> We all know how easy it is to order online from Jon, and quick to boot,
> but what do I tell my buddy the store owner that would prefer to sell
> the minis through his shop? I know he won't stock them on a shelf, but
> I could see getting an order together from people playing. (Granted,
> this means I need to get myself motivated and PAINT my minis...... And
> then put on some demos. :-))
>
>
> Conclusion:
>
> All in all, I like the FTL ruleset. It's what I'll use to bring my
> daughter into the fold. I have a few concerns, but ultimately they're
> minor, and I can always move up when she's ready. :-) Thanks for
> making these!
>
> _______________________________________________
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