GZG List archives -- February 2008

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Re: [GZG] [OFFICIAL] Question: was Re: [SG3]: What if?



I tend to agree with Allan on this.

                    Bob Eldridge

-----Original Message-----
From: gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx
[mailto:gzg-l-bounces@xxxxxxxxxxxxxxxxxxxxxxx] On Behalf Of Allan Goodall
Sent: Saturday, February 09, 2008 1:38 PM
To: gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
Subject: Re: [GZG] [OFFICIAL] Question: was Re: [SG3]: What if?

On Feb 9, 2008 5:10 AM, Ground Zero Games <jon@xxxxxxx> wrote:
> Setting aside all the myriad different opinions about what future
> warfare may REALLY be like, what do folks WANT from the game?

I want a game set in the future, with humans and/or aliens doing the
fighting, because I like morale rules. (I would like a game where it's
mostly about AI, but that's for a different company to produce.)

I want more manoeuvre units in the game than SG2 typically handles,
but I want it playable in about the same amount of time.

I want a science fiction game where the troops are at least as capable
as modern troops. No more "Vietnam in Space". Vehicles shouldn't be
neutered, heavy weapon ranges should be realistic.

In spite of the last paragraph, I want it to _feel_ more like sci-fi.
Often when playing SG2 I get the feeling that I could plop down modern
tanks and figures and it wouldn't feel incongruous. I don't need
teleportation devices or energy fields. Maybe just EW rules that work,
and drones as John A. mentioned, would be enough. Maybe add more
chrome to the futuristic weapons so that lasers and plasma guns have a
truly futuristic feel.

I want rules for aliens.

Allan

-- 
Allan Goodall            http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx

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