GZG List archives -- February 2008

Number 49 of 200 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] [SG2] Momentum





On Feb 5, 2008 1:48 AM, K.H.Ranitzsch <kh.ranitzsch@xxxxxxxxxxx> wrote:


I too like Crossfire, but there is one point that should be borne in
mind when thinking about such a mechanism. It is not well suited to a
multi-player game, as there tend to be long phases where most players do
not have much to do.


That is *very* true but can be mitigated through scenario design.  I've run games with as many as six players on a side using a chess clock (say giving 1 hour to the attacker and 2 hours to the defender or sometimes 2 hours each).  A chess clock and Crossfire is a combination that is just meant to be.

D.
_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l


  • Prev by Date: Re: [GZG] [SG2] Momentum
  • Next by Date: Re: [GZG] [OFFICIAL] Question: was Re: [SG3]: What if?

  • Previous by thread: Re: [GZG] [SG2] Momentum
  • Next by thread: Re: [GZG] [SG3]: What if?

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Sat Mar 15 02:07:24 GMT 2008