GZG List archives -- January 2008
Re: [GZG] [SG3]: What if?
An interesting idea and one I've never pursued.
A die shift for outnumbering the foe would be huge; you'd have to base
it on some outnumbering ratios.
I'm not sure how to trigger some casualties on each side whether they
are winning or losing, either. That's one thing I like about the
current mechanism, slow as it is.
You'd probably lose a lot of granularity when individual figures have
particularly good or bad weaponry for the assault.
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