GZG List archives -- January 2008

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Re: [GZG] [SG3]: What if?



Whenever I play SGII I apply two fixes:
 
1) Cumulative morale: Morale really only starts to bight when a squad looses more than half of its number at any one time. I imagine that as the casualties stack up, the morale of a squad should become more fragile.
 
2) Close Assault odds: As I have argued (many moons ago) if a figure is outnumbered in combat it should suffer some penalty. Otherwise there is no game advantage to outnumbering an opponent in close assault. I apply a negative (open) die shift against any figure outnumbered in close assault.
 
Also, some larger unit morale rules might be added.
 
Other than that, for the sake of balance (just in case St John is reading this) I really really like Stargrunt II, it is my favourite wargame.
 
Richard


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