GZG List archives -- December 2007
Re: [GZG] Shield Reinforcement?
I like it too, at least provisionally. In fact, one could envision different ships in the same engagement using hemispheric shields and shield pumping respectively: "Oh, sure, you guys in your fancy Block Two-Delta Imperturbables get the hemispheric shields, but the Popular Assembly is too busy buying votes with the dole to retrofit the tubs we have to fly with 'em."
I'd bet the Admiralty would order the Bureau of Construction and Repair (or in my case, the General Board would order BuShips) to fail-safe the advanced shield generators to prohibit pumping, too. Can't have some bright boy or girl in the center chair being too clever and taking down his/her ship's shields at a critical moment....
Ken
United Systems
Doug Evans <devans@xxxxxxxxxxxx> wrote:
Mike Hudak wrote on 12/20/2007 06:25:46 AM:
> Another shield reinforcement idea....
>
> Captain 'pumps' the shield to effectively the next level. Level 1
> shields become level 2, Level 2 shields become level '3'.
Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=
I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three shields
would take special rules: banned, or no pumping, or...
> At the end of the turn, regardless of damage taken, a separate threshold
> check at current level -1 is performed on the shield. If the threshold
> fails, the shield is destroyed (burned out...)
Didn't think about burnout; I like it!
Whether the arcs are six, four, or two in number could be left to
taste.
The_Beast
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