GZG List archives -- December 2007

Number 49 of 52 messages in this Archive
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Re: [GZG] Shield Reinforcement?




Mike Hudak wrote on 12/20/2007 06:25:46 AM:

> Another shield reinforcement idea....
>
> Captain 'pumps' the shield to effectively the next level.  Level 1
> shields become level 2, Level 2 shields become level '3'.

Part of my original post: "Then I wondered about buying a shield upgrade
with points on the plotted arc." ;->=

I should have said 'for the turn', but how often does what we write SEEM
obvious to when written. No pumping to level one, and a level three shields
would take special rules: banned, or no pumping, or...

> At the end of the turn, regardless of damage taken, a separate threshold
> check at current level -1 is performed on the shield.  If the threshold
> fails, the shield is destroyed (burned out...)

Didn't think about burnout; I like it!

Whether the arcs are six, four, or two in number could be left to taste.

The_Beast


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