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Here's an update of how the Daleks went in our
campaign.
We still have to complete the final turn. I am not
involved in the climatic battles and have possibly screwed up really badly to
allow another player to come in and sneak the win. Ironic really the Daleks
outsmart themselves, never happened before...
So Turn 1
I end up skirmishing with one of my neighbors. He
turns out to be using micro carriers mass 13 or so with a squadron of heavy fast
attack fighters. eeek. Very nasty corvette design.
My ships do OK but it's kind of even.
The Micro carrier Race (the Grey) are also
skirmishing with another race (the arachnid hives) and are doing much better
against them.
Turn 2 My ally (United Mankind so sort of eugenic
supremacists) launch a complex attack on the Grey through a wormhole. The Grey
and their ally (the Kitsune- yes foxes) counter attack and we end up with a
massive fight ~10,000 points all up all packed into a table no bigger than 48mu
in diameter and with ~60% entering from the wormhole in the middle of the table.
It's a huge close range knife fight on turn 1. Fortunately the Daleks brought
Gatling blasters and the Kitsune didn't bring shields. Turn 2 the Micro carrier
fleet launches as do the Daleks, missiles and fighters fly everywhere. When the
plasma clears the Daleks are down about 2000 points as are the Kitsune and Grey
with the United mankind only losing 1000. So technically a victory for the
Daleks...cough. In the meant time the Daleks capture a Grey outpost world and
set up a base on it. The Arachnids also capture a Grey Colony as does another
player.
Turn 3 The Grey retreat to their home world. The
Daleks undertake pest control and bayonet the surviving Grey ships. (in turn 2 I
cut their supply lines so they could not rearm their fighters, I told you it was
a complicated plan) The Daleks also capture the inner Grey colonies leaving only
their home world.
The United Mankind go after the Kitsune (with horns
blaring). However the Kitsune send all their fleet to attack another player so
its not available to defend their space. (not really fit to continue living at
this point). The UM capture the Kitsune wormhole so the Kitsune fleet can't get
back easily.
Turn 4
The Daleks assault the Grey home world. In a scene
very reminisant of the Dalek Saucers launching at the end of Season 1 doctor who
the Daleks carriers launch ~40 squadrons of fighters to cover the assault group.
The grey attack fighters can't cut through that amount of ordnance defence and
get mown down. The Daleks lose 4 frigates and 8 scouts and kill 1700 points of
Grey. a few surviving Grey ships escape but they have no combat power and no
supplies.
The Kitsune fleet is ambushed on it's way back to
it's own territory and the survivors are polished off by the UM defences. The UM
go on to capture the Kitsune home world and several colonies. the Kitsune are
down to about half a dozen frigates at this stage and so effectively out of
it.
Turn 5
The Daleks and their allies have a good position
but are vying for top billing with another alliance so we need to keep ahead of
the kill tally. I attack the Decca confederacy who have been doing quite well up
to now. My attack works like clockwork but succeeds in drawing off the home
defence fleet of the Decca. The United Democratic Republic now launches a strike
against the now undefended home world of the Decca. (I can see the Decca
admiral saying something like "the window of vulnerability will be very small"
famous last words). The UDR assault consists of something like 18 fast corvettes
with massively oversized hyperdrives, but its enough to take out the Decca home
planet defences. (probably)
Now this is where it get complicated. To still win
the Daleks need the Decca and the Arachnids to defeat the allies of the UDR
otherwise the UDR alliance will have capture more home worlds than the Daleks
and may be able to claim overall victory.
So I now need to cheer for my enemies.
So we have had a 10 person campaign playing 5 turns
over ~3 months and we have had about 50 battles.
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