John Brewer wrote:
Since fighter groups can
close with target ships with ease, and attack at the same distance as
boarding actions, why can't a fighter group deliver a boarding party?Â
The Marine Assault Fighter Group's icon is a fighter group wedge with
an admiralty anchor in it. In the place of 2 of the fightercraft,
there is an open sledge big enough to carry about 20 marines in vac
suits, and an unarmed fightercraft used to push the sledge through
space. Using the Modular Fighter Design, the "pushercraft" is bought
as an unarmed, fast, long-ranged, heavy fighter - necessary to off-set
the mass of the sledge, and to give extra protection to the marines on
the way to the target. The other 4 fightercraft are bought as
interceptors, and act as an interceptor screen for the sledge &
pusher.Â
A bigger version of the Marine Assault Fighter Group consists of 3
pairs of sledges & pushers, which should only be deployed when you
have dedicated Interceptor groups to act as a screen.
Or simply call the sledge-pusher combo a Breaching Pod as seen in B5.
The EA BPs in "Severed Dreams" were essentially StarFury "wings" and
engines attached to a cylindrical hull with an airlock at one end. For
FT purposes, make a BP a double-sized fighter -- two hits to kill? --
that's unarmed, heavy, possibly long-ranged but not fast, and
can't use launch tubes if the background/PSB uses them for fighters.
Phil
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