GZG List archives -- November 2007

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Re: [GZG] [FT] Marine Assault Fighter Group



John Brewer wrote:
Since fighter groups can close with target ships with ease, and attack at the same distance as boarding actions, why can't a fighter group deliver a boarding party?Â

The Marine Assault Fighter Group's icon is a fighter group wedge with an admiralty anchor in it. In the place of 2 of the fightercraft, there is an open sledge big enough to carry about 20 marines in vac suits, and an unarmed fightercraft used to push the sledge through space. Using the Modular Fighter Design, the "pushercraft" is bought as an unarmed, fast, long-ranged, heavy fighter - necessary to off-set the mass of the sledge, and to give extra protection to the marines on the way to the target. The other 4 fightercraft are bought as interceptors, and act as an interceptor screen for the sledge & pusher.Â

A bigger version of the Marine Assault Fighter Group consists of 3 pairs of sledges & pushers, which should only be deployed when you have dedicated Interceptor groups to act as a screen.
Or simply call the sledge-pusher combo a Breaching Pod as seen in B5. The EA BPs in "Severed Dreams" were essentially StarFury "wings" and engines attached to a cylindrical hull with an airlock at one end. For FT purposes, make a BP a double-sized fighter -- two hits to kill? -- that's unarmed, heavy, possibly long-ranged but not fast, and can't use launch tubes if the background/PSB uses them for fighters.

Phil
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