GZG List archives -- October 2007

Number 34 of 56 messages in this Archive
[Date Prev] Main Index [Date Next]
[Thread Prev] Thread Index [Thread Next]

Re: [GZG] Campaign rules-Nodes [TOBECLASSIFIED] [SEC=UNCLASSIFIED]



Sounds like you are using Twilight Imperium for your campaign sysstem.  :)


Roger

On 10/4/07, john tailby <John_Tailby@xxxxxxxxxx> wrote:
> Gosh you guys must be pacifists.
>
> We have had about 30 battles on the table top so far and it it only turn 2.
>
> We run 5 -6 turn campaigns and then tweak the rules and vary the scenario.
>
> We are running a hex map with open hyperspace. We have one counter per ship
> or squadron and roll initiative to determine movement order.
>
> We have pretty tight supply rules so if you get cut off or try and operate
> away from your base you can't replenish your ordinance.
>
> The Grey are in direct border conflict with 3 of their neighbors and via the
> wormhole with my ally.
>
> We also reward aggressive play because you can gain additional revenue by
> conquering enemy planets.
>
> So far I have the luxury of only fighting the grey and their allies.
>
> I have already completed a partial envelopment of the Grey fleet units and
> have cut them off from supply.
> ----- Original Message -----
> From: "Robertson, Brendan" <Brendan.Robertson@xxxxxxxxxx>
> To: <gzg-l@xxxxxxxxxxxxxxxxxxxxxx>
> Sent: Thursday, October 04, 2007 5:12 PM
> Subject: Re: [GZG] Campaign rules-Nodes [TOBECLASSIFIED] [SEC=UNCLASSIFIED]
>
>
> > Good setup.
> >
> > It can be explained using several methods:
> > 1.  Wormholes (wild nodes do not have associated star systems);
> > 2.  "safe" ftl routes (going any other way results in loss due to
> > hazards);
> > 3.  random psb
> >
> > As long as your exit point isn't fixed (wormhole defence battles) and
> > uses standard FTL exit, it's a good compromise for all players for
> > strategic movement.
> >
> > Personally, I think that starfaring campaigns that don't use nodal
> > movement systems require a lot of extra paperwork and tends not to
> > generate as many battles.
> >
> >
> > Brendan
> > 'Neath Southern Skies
> > http://home.pacific.net.au/~southernsk/
> >
> >
> >
> > ________________________________
> >
> > From: On Behalf Of Bobby Mock
> > Sent: Wednesday, October 03, 2007 11:58 PM
> > Subject: Re: [GZG] Campaign rules-Nodes [TO BE CLASSIFIED]
> >
> >
> > Hey Simon,
> >
> > I have played several non-GZG games with nodes and found that
> > they help out quite a bit since you don't have to keep track of every
> > ship that decides to take the long way round. The thing I have been
> > toying with in my mind is the concept of nodes which are empty but
> > interconnect with star systems. I call them Wild nodes. In the Wild
> > nodes no battles can take place, but friendlies can meet up. The Wilds
> > represent all the empty space in-between. I am thinking that there may
> > be basically two nodes sets (stars to stars)(Wilds to Wilds to stars),
> > but haven't quite put it down to practice yet. Do you see any flaws or
> > potential nightmares in going this way?
> >
> > Bobby
> >
> > I tried to put a basic layout up. Hopefully I set up the file
> > right.
> > http://hansuke.googlepages.com/S.htm
> >
> > ______________________________________________________________________
> > IMPORTANT
> > 1. Before opening any attachments, please check for viruses.
> > 2. This e-mail (including any attachments) may contain confidential
> > information
> >     for the intended recipient. If you are not the intended recipient,
> >     please contact the sender and delete all copies of this email.
> > 3. Any views expressed in this e-mail are those of the sender and are not
> >     a statement of Australian Government Policy unless otherwise stated.
> > 4. Electronic addresses published in this email are not conspicuous
> > publications
> >     and DVA does not consent to the receipt of commercial electronic
> > messages.
> > 5. Please go to http://www.dva.gov.au/feedback.htm#sub to unsubscribe
> > emails
> >     of this type from DVA.
> > 6. Finally, please do not remove this notice.
> >
> > _______________________________________________
> > Gzg-l mailing list
> > Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> > http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l
>
>
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
> http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l
>

_______________________________________________
Gzg-l mailing list
Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l




  • Prev by Date: Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED]
  • Next by Date: [GZG] [OFFICIAL] NSL Painting Contest (better late than never....)

  • Previous by thread: Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED]
  • Next by thread: Re: [GZG] Campaign rules-Nodes

  • Main Index | Thread Index | Author Index | Archive Index

    roger@nospam.firedrake.org
    Generated: Mon Nov 05 02:07:16 GMT 2007