GZG List archives -- October 2007

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Re: [GZG] New Campaign



We have played several campaigns and people are getting more aggressive as 
things go on. People that play defensive find that all the battles take 
place in their territory.

Space combat being the ultimate form of sports hooliganism or teenage road 
trips definitely wants to be happening in the other persons back yard.

Each counter has a separate blip so you can see what is coming. If you want 
to pin an enemy capital vessel you can do so by moving sufficient size ships 
do block it. If it wants to move further, it's escorts need to come along 
and pin the pinners to free up the capital ship.

Because each ship is a blip on long range scanners and size is indicated to 
the nearest 50 mass you can't easily tell a scout from a light cruiser or an 
escort cruiser from a battle cruiser so even if you want to match up evenly 
by size that might not be an even points value.

We do get some forlorn hopes and some escape from ambushes and some sell you 
lives dearly scenarios. Most battles can be reasonably even because players 
all start with the same points and have to make the decision about how many 
units and of what quality they want.

We have played under other rules and sometimes give people a large number of 
points and then let people chose more technologies for a reduction in fleet 
size. So you get higher tech fleets with more flexibility but lower starting 
points.

We do get some strategic surprise ideas which can cause paper-scissors-rock 
mismatches and we generally get a lot of smaller games say 500 points or 
less. Just because it is harder to put a lot of force into one sector with 
up to 5 potentially hostile neighbours.

There is also a fine line between providing no incentive to attack and 
providng too much. In the previous iteration of the campaign people got the 
revenue of the captured enemy world instantly. So by turn 2 a couple of 
people had production bases roughly twice that of their neighbours. By the 
end of that campaign that alliance had overrun most of the galaxy and were 
building multiple battleships per turn. For a very cautious group this might 
be the way to start. 


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    Generated: Mon Nov 05 02:07:16 GMT 2007