GZG List archives -- September 2007
Re: [GZG] New Campaign
Hi John,
Thanks for the update and thoughts on your campaign.
Your Daleks sound like mean dudes :) Good luck with them.
I like your idea of making saucer ships out of GW flight stands - are you
still able to get them locally? The St Lukes GW shop tells me that flight
stands are coming off the local shop stock lists and that in future will
have to be ordered direct from the UK :(.
The Grey micro carrier sounds quirky, I estimate 70 points with an
Interceptor or Standard Flight loaded and 82 with a Flight of Heavy
Fighters? Sounds good on paper, but I think scads of fighters would lack the
heft to take on a moderate sized fleet?
I'm not too sure how the Stealth rules work (I assume these are the ones
from the New Israeli Beta Fleet?) - I get the reduction in the size of range
bands, but I don't get what the Hull Signature factor is (unless this makes
a Battleship appear as a Cruiser when using bogies?).
Looking forward to hearing more as the campaign progresses,
Regards
David
> From: "john tailby" <John_Tailby@xxxxxxxxxx>
<snippage>
> My Dalek Fleet has
> Pulse torpedos,
> Gattling balsters
> Scatterpacks
> Salvo missiles
> Fighters with robot modification
> Regerating armour
> variable hull rows
> Super Advanced FTL.
>
> So I have a mix of close range direct fire weapons and a longer range
> ordinance attack.
> I chose technologies that reflected what I saw of Dalek Technology. Daleks
> are masters of Time travel and show all over the place.
> the have short range energy blasters that are pretty nasty, they have also
> fired pulses of energy from their ships. Daleks have also had tough metal
> skins so I went with 3 hull rows, they also have regerating shielding so I
> have regerating armour. Dalkes have also used missiles and can send hordes
> of Daleks out into space like their fighter craft. I don't think these
> will
> be as effective as a dedicated space fighter though.
>
> Most players in our cmpaigns pice a race from a scifi show and theme their
> technoloiges from the capabilites described for that race.
>
> I made some new ship models that look like the 2005 series Dalek Saucers.
> I
> actually used GW flying bases to make the basic saucer shape. Glue 2 bases
> together to make the saucer. Details like the domes and bulges were made
> my
> moulding some components. I made weapon mounts, scout ships and some other
> components out of beads. You can get some nice spherical hull shapes from
> craft shops.
>
> I have bout a lot of the GZG ORC fighters the (=) shaped ones as the
> fighter
> squadrons. Some of the ships are gunships with a mostly direct fire attack
> and some are carriers with a missile and fighter attack.
>
> So far I have had 3-4 skirmishes with the Grey.
> The Grey have an interesting tactical approach.
> The main fighting ship they have deployed in large numbers is a micro
> carrier.
> This ships is ~
> mass 13
> Hull 2
> FTL1
> Drive 1
> Mounts a hanger and launch tube containig a squadron of attack fighters
> with
> fast and heavy modifications. (so quite tough)
> The ship also has stealth hull so is hard to hit from long range.
> The basic doctrine in our hyperspace engagements is to jump in as far away
> from the enemy fleet as possible at speed 1. Stop, turn round and then
> activate FTL and exist the table top.
> This leaves the fighters to do the work.
> The micocarriers are also accompanied by a mass 3 banzi jammer that can
> attract long range fire or ordinance attacks.
>
> In the battles so far I have killed 3 micorcarriers and 3 scouts for the
> loss of 1 destroyer and one microscout so about a 3-1 kill ratio.
> In one game I entered close enough to the enemy ships to engage them with
> direct fire weapons before they could launch ordinance and close with and
> killed a second carrier and escort before it could escape.
>
> My ships have in return been driven off by the fighter attacks and I have
> a
> couple of ships that were crippled. So far the battles have gone my way
> and
> the grey doctrine hase proved to be relatively ineffective against other
> opponents as well.
>
> Will have to see what next turn will bring.
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