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A while ago we were talking about the playtest
rules and how hard it is to get a cohesive look at what is being tested. Some
people asked to see what ruels we were using.
Here's the rules we use to play our games of Full
Thrust.
There is nothing like writing your own set up rules
to keep you reminded of the difficulties of ensuring that it is proof read
properly.
We also have the ability to update and release
rapidly because it's in a PDF format and only goes to a small
group.
I have not seen many games companies come up with a
way of releasing updates to printed rules.
WRG released rule updates that required you to
replace whole paragraphs and write the changes in yourself or stick paragraphs
over the previous version.
GW do it a bit differently.
Some people protest at the idea of a new version of
the rules coming out every year like a new software product that they have to
keep up with. others are crying out for a new update to their favourite army or
rule set.
Creating the set of rules has been a great source
of fun a created a whole new period of Scifi spaceship combat.
All sorts of models get used from a range of
manufacturers including GZG. The New NSU ships look very cool. The initial FSE
model I say I was not so keen on it looked very flat.
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