GZG List archives -- June 2007

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Re: [GZG] Feedback on Beta Fighter Revisions



Do fighters get to "pin" enemy fighter squadrons in a 'dogfight and prevent them moving?

I thought fighter groups just ended movement within 6Mu and opened fire. I don't think of that so much as a dog fight. More like long range combat with missiles.

Around here it's always been interpreted as fighters can only fire on other fighters by moving into contact, so yes they pin them.

I'd expect that a fighter would be evasively manouvering with a randomised course change all the time to prevent being zapped by capital ship weapons.

That could be the interpretation of the current rules that prevent fighters being zapped at all.

Full Thrust already distinguishes between 'CEF' activity
and just cruising around, so I was trying to simplify
the proposed mechanism that lets the player decide when
to spend CEF on evasion.


My groups experience was that it was too complicated to record evasions for different groups of fighters. We allow ship weapons to target fighters but with a flat -2 drm representing the ability of the fighters to dodge.


Fast and simple and produces the effect that massed ship weapons can damage fighter groups but that specialist anti ordnance are still better.

I like it too.

The -2 DRM = 6 to hit for beams. I'm not happy with K-guns
and pulse torps being better at knocking down fighters than
beams though (they are at short range), as I think of them
as slowly firing big, dangerous projectiles that move a
lot slower than lightspeed. I also think that the bigger
beams are something like heavy tank guns, massive overkill
against something like a fighter, hence the one die per beam
regardless of class.

	cheers,
	Hugh Fisher
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