GZG List archives -- June 2007
Re: [GZG] Feedback on Beta Fighter Revisions
Do fighters get to "pin" enemy fighter squadrons in a 'dogfight and
prevent them moving?
I thought fighter groups just ended movement within 6Mu and opened
fire. I don't think of that so much as a dog fight. More like long
range combat with missiles.
Around here it's always been interpreted as fighters can
only fire on other fighters by moving into contact, so
yes they pin them.
I'd expect that a fighter would be evasively manouvering with a
randomised course change all the time to prevent being zapped by
capital ship weapons.
That could be the interpretation of the current rules
that prevent fighters being zapped at all.
Full Thrust already distinguishes between 'CEF' activity
and just cruising around, so I was trying to simplify
the proposed mechanism that lets the player decide when
to spend CEF on evasion.
My groups experience was that it was too complicated to record
evasions for different groups of fighters. We allow ship weapons to
target fighters but with a flat -2 drm representing the ability of
the fighters to dodge.
Fast and simple and produces the effect that massed ship weapons can
damage fighter groups but that specialist anti ordnance are still
better.
I like it too.
The -2 DRM = 6 to hit for beams. I'm not happy with K-guns
and pulse torps being better at knocking down fighters than
beams though (they are at short range), as I think of them
as slowly firing big, dangerous projectiles that move a
lot slower than lightspeed. I also think that the bigger
beams are something like heavy tank guns, massive overkill
against something like a fighter, hence the one die per beam
regardless of class.
cheers,
Hugh Fisher
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