GZG List archives -- June 2007

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Re: [GZG] Feedback on Beta Fighter Revisions



Do fighters get to "pin" enemy fighter squadrons in a 'dogfight and prevent them moving?
 
I thought fighter groups just ended movement within 6Mu and opened fire. I don't think of that so much as a dog fight. More like long range combat with missiles.
 
If 1 mu = 1000 kms or even 1km that would be a very long range to hit a target with a railgun round from one fighter to another.
 
The best radar systems today don't have separate scan and track modes because it gives away the fact thet they are locked up and the target can evade. Why can't the firecontrol represent how sphisticated the ships comupter system is at calculating intercept vectors rather than it's own active sensor intensity. With lightspeed weapons it is very likely that you might know that you had been detected and then a light speed particle stream passes through your fighter.
 
I'd expect that a fighter would be evasively manouvering with a randomised course change all the time to prevent being zapped by capital ship weapons.
 
My groups experience was that it was too complicated to record evasions for different groups of fighters. We allow ship weapons to target fighters but with a flat -2 drm representing the ability of the fighters to dodge.
 
Fast and simple and produces the effect that massed ship weapons can damage fighter groups but that specialist anti ordnance are still better.
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