GZG List archives -- May 2007
Re: [GZG] So many questions
Sorry for replying late; I've been out of the country for a while...
James Austin wrote:
I havn't seen any reference to missiles (ie single shot missiles as
decribed in More Thrust) in any of the canon ship designs in either of the
fleet books. Only salvo missiles. In the desription of Salvo missiles in
FB1, it doesn't seem to be saying that the intention was to replace the
old style missiles, and yet they seem to have done so. Am I missing something?
Others have pointed you at the publicly released beta-test version of the
heavy missiles. I'll just add that the "Mass and Points Cost Table" on p.11
of FB1 has separate entries for Salvo Missiles and MT-style missiles, and
that the fact that none of the designs in FB1 are equipped with 'em doesn't
mean they've been replaced - after all, the Needle Beam rules were
explicitly changed in FB1 but there are no Needle-armed FB1 ships either :-)
In Fullthrust, are hangar bays and fighter bays effectively the same
thing, or or they distinct? ie if a ship were to carry interface craft and
fighters would it need seperate bays?
Yes.
Perhaps each fighter wing needs it own bay?
Each fighter group (6 fighters) needs its own fighter bay.
Or maybe a ship just needs a certain amount of mass dedicated to space for
bays and its all just one big hangar? I'm sorry but I cant quite wrap my
head around bays in general. Anyone care to clear things up for me?
Fighter bays ~ the "Cobra Bays" on the B5 space station, specifically built
to to hold fighters and incapable of holding anything else
Hangar bays ~ the larger docking bays on the B5 space station, capable of
holding multiple fairly large ships but lacking equipment for servicing
fighters
WRT DS: I play that IAVRs do need to make Fire Effectiveness tests (since
the example on p.34 seems to say so); but mortars and GMSs do not since
they are specialist heavy weapons teams just like APSW teams are, and the
Fire Effectiveness rule explicitly states that APSW teams don't take the
test (due to historical experience etc.). However, I don't know if that's
what JonT&Mike actually intended... and like both Indy and JohnL, I've
spent far more time with DS3 than DS2 over the past few years :-/
Regards,
Oerjan
oerjan.ariander@xxxxxxxxxx
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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