GZG List archives -- May 2007

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Re: [GZG] So many questions





On 5/24/07, John Lerchey <lerchey@xxxxxxxxxxxxxx> wrote:
Hi James,

I'll take the DSII questions for you. :)

> Anyone care to clear
> things up for me? One thing that I found unclear for Dirtside II was the
> rules for infantry firing upon vehicles. Do they still need to test for
> effective fire as described in the rules for infantry firefights?

No.  The test for effective fire boils down to determining how effective *small arms fire against other infantry/soft targets* is.  Each stand that has an IAVR can fire it an enemy tank using normal anti-vehicle firing rules.

Actually, in the example on page 34 it says that "all" the infantry units had to check for effectiveness against targets, one of which is a tank. If that example wasn't there, I would have echoed with your statement above. Specifically:

"Having passed his FIRE EFFECTIVENESS check against his unit's Quality and Confidence and determined that ALL of the elements may fire for effect, the player activating unit A decides [...] that Team A3 will use an IAVR against the vehicle (B3)."

Emphasis Jon's. ;-)

> (It is a
> different situation when you're firing a missile at a tank 3.6km away than
> when you're enaging infantry at say 500m.) I'm guessing that IAVR shots
> are affected by checks for effective fire. On that topic, do manpad LAD
> and mortars need to make effectiveness checks as well?
>

Also no.

Ok.  Now that I've said that, since it's not completely clear in the rules, note that that is how my gaming group played it.  Jon could certainly chime in to override me with how he actually intended for it to be played. :)

Jon has final arbitration rights on all posts. ;-)

Mk


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