GZG List archives -- May 2007
Re: [GZG] So many questions
Heh. And the best part is that Indy and I have played together and neither of us may know how it works! :D
J
> Hi James,
>
> I'll take the DSII questions for you. :)
>
>> Anyone care to clear things up for me? One thing that I found unclear
>> for Dirtside II was the rules for infantry firing upon vehicles. Do they
>> still need to test for effective fire as described in the rules for
>> infantry firefights?
>
> No. The test for effective fire boils down to determining how effective
> *small arms fire against other infantry/soft targets* is. Each stand
> that has an IAVR can fire it an enemy tank using normal anti-vehicle
> firing rules.
>
>> (It is a different situation when you're firing a missile at a tank
>> 3.6km away than when you're enaging infantry at say 500m.) I'm guessing
>> that IAVR shots are affected by checks for effective fire. On that
>> topic, do manpad LAD and mortars need to make effectiveness checks as
>> well?
>>
>
> Also no.
>
> Ok. Now that I've said that, since it's not completely clear in the
> rules, note that that is how my gaming group played it. Jon could
> certainly chime in to override me with how he actually intended for it to
> be played. :)
>
> John
>
> John K. Lerchey Assistant Director for Incident Response Information
> Security Office Carnegie Mellon University
>
> _______________________________________________ Gzg-l mailing list
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>
>
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
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