GZG List archives -- May 2007
Re: [GZG] So many questions
Hi James,
I'll take the DSII questions for you. :)
> Anyone care to clear
> things up for me? One thing that I found unclear for Dirtside II was the
> rules for infantry firing upon vehicles. Do they still need to test for
> effective fire as described in the rules for infantry firefights?
No. The test for effective fire boils down to determining how effective *small arms fire against other infantry/soft targets* is. Each stand that has an IAVR can fire it an enemy tank using normal anti-vehicle firing rules.
> (It is a
> different situation when you're firing a missile at a tank 3.6km away than
> when you're enaging infantry at say 500m.) I'm guessing that IAVR shots
> are affected by checks for effective fire. On that topic, do manpad LAD
> and mortars need to make effectiveness checks as well?
>
Also no.
Ok. Now that I've said that, since it's not completely clear in the rules, note that that is how my gaming group played it. Jon could certainly chime in to override me with how he actually intended for it to be played. :)
John
John K. Lerchey
Assistant Director for Incident Response
Information Security Office
Carnegie Mellon University
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