GZG List archives -- May 2007

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Re: [GZG] Re: Ship Roles & Classes Part Deux



John Rebori wrote on 05/17/2007 06:18:49 AM:

***snippage of beloved manufacturer's remarks***

 Submariners call their crafts "boats" despite the fact
 they qualify as ships in size because historically the
 first ones were boats. Strikeship crews may well follow
 the same tradition. Aside from that, which would have no
 game effect, I like the ship = FTL /boat = non-FTL
 nomenclature rule.

I didn't think the nomenclature was entirely voluntary. ;->=

Excellent point about tradition trumping reason, though.

I am rather partial to the distinction based on FTL, though it could just
as well be the difference to a ship with equipment and facilities for
extended intersteller missions, including to the amount of fuel, vs. a unit
that could only pop in, and, if surviving an encounter, pop right back out
to home. *shrug*

 By the way, despite the WWII movie title, those of us who
 have crewed modern "strikeboat" equivalents find the word
 "expendable"...........unsettling. :-)

I have to admit the vision of penal units came to mind briefly. However, I'm sure the brave part was that Jon intended to have the emphasis.


I had more "fanatic" than "penal" in mind when I wrote that.... would YOU let a bunch of convicts fly off in a small fast ship with missiles on board.... ? <GRIN>

I suppose you could PSB an AI "kommisar" running the ship's systems, that won't let them do anything except fly towards the enemy and fire on them - a bit like the Japanese chaining kamikaze pilots into their cockpits to prevent them changing their minds... :-/
Hmmm, that sounds a bit like the starting point for a good short story....!


On a more serious note, in "realistic" fleet terms I'd see the strikeship/boat concept as more of a defensive than offensive weapon (in a strategic sense); something to station around worlds that you need to try and defend but can't spare major fleet units for, on the basis that they give good "bang for buck" if they survive long enough to attack. I can see small colonies buying or begging a handful of strikeboats to give them some small chance of taking out one or two of the assault transports before the invading force can land.

Using them in an attacking role may be effective tactically, but the losses they will incur could be very expensive in terms of politics back home and fleet morale - not that some nations will worry too much about this..... ;-)

Jon (GZG)


Throwing very small craft at very big ones, while occasionally successful, certainly suggested a certain expendability in the minds of the battle planners. Interesting, that in 'radical' naval thought, there were periods when small torpedo craft vied with aircraft as to be the future doom of big ship navies.

The_Beast

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