| Number 71 of 149 messages in this Archive | ||
|---|---|---|
| [Date Prev] | Main Index | [Date Next] |
| [Thread Prev] | Thread Index | [Thread Next] |
|
Funny you should mention it John, I was planning on using a little of both ideas. In purchasing the MG troopers, many of the poses are not suitable for a single man operating the weapon. Those laying down with ammo handlers will likely get converted to battery packs and scoped weapons.
-Eli
Just off the top of my head, presuming you want to have a look that involves most of your weapons being larger than average and also some sort of game mechanic difference that means your force "feels" different than your average force. . .
If you wanted, and your opponent agreed, you could have them be gauss weapons with adjustable settings. It could have a 'low power' setting with FP 2 Imp d12 as a rifle, or could be dialed up to produce a light anti-armor effect as per a HAMR. Then you put some sort of limit on it--perhaps HAMR setting requires an auxilliary battery pack and each trooper is only issued two auxilliary battery packs. It would be more paperwork, or you could use counters or something. Game balance-wise, it wouldn't be any worse than issuing a lot of IAVRs, especially if you limited the HAMR to targeting individual models as it is a point weapon rather than an explosive warhead.
Or you could say that your forces use a modular weapon system with only minor differences between AR, LMG, and Sniper systems. You just have to do a little modding to represent the differences well enough that you can tell yourself.
John -- "Thousands of Sarmatians, Thousands of Franks, we've slain them again and again. We're looking for thousands of Persians." --Vita Aureliani _______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l |
_______________________________________________ Gzg-l mailing list Gzg-l@xxxxxxxxxxxxxxxxxxxxxxx http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l