GZG List archives -- May 2007

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RE: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]



Funny you should mention it John, I was planning on using a little of both ideas.  In purchasing the MG troopers, many of the poses are not suitable for a single man operating the weapon.  Those laying down with ammo handlers will likely get converted to battery packs and scoped weapons.

 

-Eli

 

 

Just off the top of my head, presuming you want to have a look that

involves most of your weapons being larger than average and also some

sort of game mechanic difference that means your force "feels"

different than your average force. . .

 

If you wanted, and your opponent agreed, you could have them be gauss

weapons with adjustable settings.  It could have a 'low power' setting

with FP 2 Imp d12 as a rifle, or could be dialed up to produce a light

anti-armor effect as per a HAMR.  Then you put some sort of limit on

it--perhaps HAMR setting requires an auxilliary battery pack and each

trooper is only issued two auxilliary battery packs.  It would be more

paperwork, or you could use counters or something.  Game balance-wise,

it wouldn't be any worse than issuing a lot of   IAVRs, especially if

you limited the HAMR to targeting individual models as it is a point

weapon rather than an explosive warhead.

 

Or you could say that your forces use a modular weapon system with

only minor differences between AR, LMG, and Sniper systems.  You just

have to do a little modding to represent the differences well enough

that you can tell yourself.

 

John

--

"Thousands of Sarmatians, Thousands of Franks, we've slain them again

and again.  We're looking for thousands of Persians."

--Vita Aureliani

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