GZG List archives -- May 2007

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Re: [GZG]shiproles [SEC=UNCLASSIFIED]



On 5/15/07, Ken Hall <khall39@xxxxxxxxx> wrote:
These are good distinctions. Another way of thinking about ship roles is at
a higher level of abstraction (ideally, the time to think about this is the
time the ship is designed). What is it you intend to accomplish with your
ship(s)?

Theoretically, one should write the doctrine, then allocate roles, then build ships to fill those roles. Theoretically. I don't know of very many historical or modern navies that actually do that. Too many real-world political and economic constraints.

Keep that cloud of Nea Rhomaoi fighters ;-) you expect to face off your
battleline's back?

Better our fighters from purpose-built carriers (that don't unaccountably also try to impersonate heavy cruisers) than the 'soap bubble' carriers that show up in games without a background. . .

Ioannis Damaskenos Atkinson
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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