GZG List archives -- May 2007
Re: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]
On 5/13/07, emu2020@xxxxxxxxxxx <emu2020@xxxxxxxxxxx> wrote:
The premise of the military I am designing is a man versus machine sort of
force where the concept is to even the playing field by using relatively
low-tech forces with lots of manpower, good weapons and lots of them. They
don't have a lot of heavy vehicles and many of the vehicles they do have are
built from either lighter vehicles which have been upgunned or converted
from civilian vehicles (a little more than technicals but not quite).
Their main infantry force is armed with HAMR style weapons firing lots of
armor-piercing rounds as well as short to medium range ATGMs and rockets. I
am still in the infant stages of this planning and as such haven't settled
onto troop numbers. Wanted to get the rules and the TO&E out of the way
before purchasing any major quanitites.
Any siggestions would be welcomed.
The infantry force would be eaten for lunch by other infantry. There
is a reason that most infantry forces have a mix of different weapons.
Using SGII rules, without houseruling things extensively, your best
bet would be to organize in small teams, 2-3 men each, each built
around a single heavy weapon with one or two ammo bearers/riflemen.
And then the first time that force runs into some light infantry, they
will start reconsidering having regular rifle squads in the force mix.
John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
--Vita Aureliani
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