GZG List archives -- May 2007
RE: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]
Short Answer: very small units.
Long Answer: Due to the way point fire weapons work in SG, each unit
could, at most, fire two point fire weapons at a vehicle. (I run
missile teams of two GMS/L + loaders for this reason).
As a house rule for the setting, you could allow squads to fire as small
arms fire, but let the weapons retain their Point Fire ability. This
would give you Suppression/Minor Hit capabilities, but would preclude
scoring a Major Hit unless you have one of the troops take careful aim
and fire using the normal point-fire rules.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
________________________________
From: On Behalf Of emu2020
Sent: Monday, May 14, 2007 9:20 AM
Subject: [GZG] How to handle units armed with "heavy" weapons
Doing an SG2 game in a heavily themed environment, similar in
nature to the SF3D/MaK setting where armored units are the norm and even
your average infantryman carries a weapon that will give him some level
of firepower against a power suit or some such.
I am curious how people are handling settings like this where
even common troopers carry "heavy" weapons? I know it has been asked
before, so even a link to data on this would be useful.
Thanks,
-Eli
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