GZG List archives -- April 2007

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Re: Nailing Dirtside/Stargrunt Chamber Pots (was Re: [GZG] More re: [OFFICIAL] Salute releases....!)



On 4/24/07, emu2020@xxxxxxxxxxx <emu2020@xxxxxxxxxxx> wrote:

The comments below illustrate a good point. I think the key to variation may not even require new chasis designs. In examinign the comments in this thread and my own personal shopping habits when hunting for conversion fodder I realized that what I really look for in most is turret shape and gun style. Other things are secondary like tracks and body style. One can think of the turret as the "face" of the vehicle.

So far GZG has been great in making the various components interchangible
between the different vehicles.  The guns, even some of the turrets seem to
be swapable.  The production of new turret styles might fill the bill just
as easily.  We have lots of blocky, "western" style turrets. Perhaps the
addition of some alternate turret designs would be a quicker fix.  Perhaps
using the same master models for the hulls to make new molds that include
the turrets?  I dunno, I'm just an idea guy.  I am sure this would be just
like molding whole new models but there wouldn't be as much investment in
new mode

For what it's worth, I play primarily 6mm. But I store my turrets and hulls seperately and match them to the specific model.

For instance, I have two models of grav medium tank that I use, one
MDC-armed and one DFFG-armed.  Same hull, different turret.  The same
turrets on tracked hulls produce the second-echelon forces with HKP
and DFFG.

YMMV.

John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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