GZG List archives -- April 2007
Re: [GZG] Full Sail Rules
On 4/1/07, Jerry Han <jhan@xxxxxxxxxxxx> wrote:
Works great for generic designs: 6/0/0/0 are your close range plasma
cutters and 2/2/2/2 represents your long range sniping laser -- but I'll be
damned if I know how to points balance it well. (Which is one of the reasons
why there's no ship construction system in the Full Sail rules; that was one
of the things I was hoping to get to this year, once I figured out how to
rate cannon.)
Full Steam is based on real ships, so I was going to add conversion
rules that allowed you to take real life stats and build a Full Steam
ship.
I'd like to include a point system, but that would be problematic. I
have some ideas, based on e-mails with Oerjan, but it would still take
a while to work out an accurate point system. (Look how long it's
taken FT, and it's not even official yet...)
--
Allan Goodall http://www.hyperbear.com
agoodall@xxxxxxxxxxxxx
awgoodall@xxxxxxxxx
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